#include "LightningPrimary.h"
#include "../Player/Player.h"
#include "../../ElectricAreaEffect.h"
#include "../../ElectricMessage.h"
#include "../../../SGD_Wrappers/IMessage.h"
#include "../../../SGD_Wrappers/CSGD_MessageSystem.h"


CLightningPrimary::CLightningPrimary(void)
{
	


}


CLightningPrimary::~CLightningPrimary(void)
{
		IMessage* i = new ElectricMessage( (int)GetPosX(), (int)GetPosY() );
		CSGD_MessageSystem::GetInstance()->SendMsg( i );
		i = nullptr;
}

void CLightningPrimary::Update( float fElapsedTime )
{

	CBullet::Update( fElapsedTime );
}

